Thursday, 30 September 2010
Fairground Photography - Part 1
Wednesday, 29 September 2010
Some Thoughts on Art, Video Games and GOG.com
Wednesday, 22 September 2010
Progress(ion): Conceptual Sketch
Monday, 13 September 2010
Symbols and the Blues: Who is BB King?
Sweeping, perhaps, but even after my hangover has cleared, I'm pretty ready to attempt to back it up. For lovers of the blues, even those that don't consider BB King 'up there', he is considered a physical and metaphorical monument to both blues music, and its traditional subject matter. Moreover, he is perhaps blues music's No.1 ambassador, still performing innumerable dates as he reaches the ripe old age of 85 or so. In terms of recognisability, many will have a familiarity that at least extends to his name and his famous guitar, Lucille, if not the depths of the music itself.
So who, or just as importantly what, is BB King? To back up such a statement makes it necessary that there is some unique quality that is BB King, that makes him unlike others before or since. It is this quality, rather than the name, that makes the venerable Mr. King inimitable, and although I can only attempt to back this up on my own terms, it'd be interesting to see how others perceive the other great icons of music and stage – Marilyn Monroe, Frank Sinatra etc., to understand what makes that particular person a monument, a symbol in lives across the world.
Personally, I'm inclined to argue that it is, above all, his persistence that has made its mark on my understanding of blues music. While blues has remained a relatively static form over the years, young 'uns such as myself approaching the guitar for the first time might still be overwhelmed by the variety on offer, from Robert Johnson through to Joe Bonnamassa. Moreover, it is unlikely to be an original choice, with many fledgling players being pushed toward the blues as a basis for further development. King's persistence, from the post Muddy Waters days through to the present, combined with his undenied authority over the form, present a kind of anchor in a calm, but vast sea of opportunities.
The persistence occurs in other forms too. While it is increasingly popular to name particular chords or styles after artists, such as the famous Hendrix Chord, King was one of the earliest to receive the accolade, with people dubbing the upper registers of the second-position minor pentatonic 'the BB King box'. With 5 notes, it's both easy to navigate, to experiment with, and to expand. Upon picking up my first electric guitar (a 335 style archtop, of course), my acoustic-trained fingers skipped straight to the BB King box as a way of trying out that style as soon as possible. It isn't uncommon to hear the claim that you can tell BB King from other blues artists by an average playing length of 3 or 4 notes, and while this may be true for others, such as Clapton's 'woman tone', the BB King sound has been drilled into us far more thoroughly. It's also relatively easy to reach, using a minimum of effects wizardry. All of these things should, technically, make BB King's music easier to play. Nothing could be further from the truth.
While searching for ways to start absorbing blues music, I came across several mentions of a BB King album named 'Live at the Regal'. The recommendation wasn't a low level one either – both John Mayer and Eric Clapton claim to listen to 'Live...' before performances in order to set the atmosphere of their own stagework. Perhaps as expected, 'Live...' is a masterclass of blues guitar, incorporating the fluid bends and impossibly nuanced vibrato one has come to expect. More than that though, it demonstrates King's rapport with the audience, demonstrating the way that he clicks with their worldview through conversations between songs, as well as the music's subject matter. His presence on stage may have transformed between 'Live...' and his current status as Blues' elder statesman, but that rapport hasn't disappeared just yet, and I very much doubt it will disappear over the course of his latter years.
It may be possible, some day, that someone comes along who can play like BB King. Indeed, enough guitarists have taken and perfected his technique, and it is probably only the purists that can claim to hear the difference. But in claiming that someone can be BB King, we are overstating the importance of the music, and ignoring the fact that to many blues players across the last 50 or so years, including myself, he remains a person who in his manner rather than his performance, has developed a form of Grandfather relationship that extends far beyond the music.
While this is a brief piece, I hope it explains my reasoning, and I hope you go and buy a copy of 'Live at the Regal' for yourself. Listen to it on a good pair of headphones in the dark before taking to the stage yourself, and if I'm in the audience, you can come up to me afterwards and tell me that noone, in the past or present, will ever replace BB King.
Long Live the King.
Tuesday, 7 September 2010
Progress(ion): A 12 Bar Blues
Saturday, 4 September 2010
Falling in Love
Online games are strange beasts, and I was never quite sure what the point was to World of Warcraft and Team Fortress 2. That and they are, in many cases, populated by complete bastards. In a peculiar way, it appears that many of the people that embrace the social nature of the internet through these games do so out of a fairly vicious competitive streak. After you've levelled up and got the best gear, or perfected a map strategy, you exist largely for either competition or bragging rights, deriving pleasure from the ability to deny the same feeling to others (BOOM, HEADSHOT!)
It is fairly safe to say that LOVE, Eskil Steenberg's one man mission against all that is continuous and rigid in modern online gaming, is different. That's hard to get used to at times. But it is, and it'll take you to places that you can't possibly imagine after spending years gulping down the victory gin that other games send your way. When I first came across LOVE, about 6 months ago, I saw it described, derisively, as 'Communism: The Game'. Being a politics student doesn't leave me automatically hostile to the idea, and in fact intrigued me further. Discovering that the game would be free to play for a time, I decided to give it a try.
So, is it Communism in digital entertainment form? Yes, no and maybe. The basic elements of LOVE consist of cooperating with other players (!!!) to build a settlement that can survive against several tribes of artificial intelligence that are doing roughly the same thing. You can move, shoot, and use various tools acquired from around the world to build, smooth, retexture, reroute, create power grids and defences, artillery and other means to facilitate your colonisation. The world is procedurally generated and persistent – seas rise and fall, settlements are wiped out and rebuilt, and hills rise toward the sky over time, ensuring that returning to the game world is both familiar and strange. Your base, if you're lucky, may still be there, but forests may have advanced or retreated, and glaciers may have grown or shrunk. Indeed, there was recently some server downtime as Eskil updated the tectonics system. Tectonics?! This is a far cry from the comfortable consistency that allows the players of other games to put down roots and stake their claim to greatness in one or more digital realms.
The biggest fascination for me, though, was the fact that the game hasn't been beaten yet. I was always put off by the knowledge that in online gaming, someone would always be ready to hand my arse to me at the tip of a hat. In LOVE, that doesn't happen. You build together and fight, not against a specific enemy, but against nature itself. This is where the communism analogy breaks down. Allowing for some politics geekery, Marx claimed that communism could emerge properly once man had conquered nature. On any of the LOVE servers or worlds, this hasn't happened yet. Even the AI, with its varying aggression toward the player settlements, is easier to understand as a force of nature, and a horribly efficient one at that. The world wants back what has changed, and this reclaimation happens with horrifying efficiency, leading to the saying on LOVE forums that 'home is where the artillery hits'. The survival of a base for more than a 24 hour period is considered an achievement here, and when it starts raining, its time to get to higher ground because without the right tools, the water is deadly. A settlement I joined once was unable to get hold of the essential configuration tool, leaving us powerless and struggling to survive, frantically shouting over a teamspeak server to coordinate some kind of plan that would save us from being swallowed up by a stormy armageddon.
As it happens, the lack of a configuration tool was a bug, which LOVE still holds in spades. This is perhaps unsurprising given the one man nature of the project, but it was at times like that the geographically disparate group of people I was playing with came together as a unit, and even moreso, my respect to Eskil went through the roof. Even the intimidating graphics, a fair impression of the LSD loaded bastard love-child of Escher, Monet and Van Gogh, create an atmosphere more comparable to a work of traditional art than electronic entertainment, and are a far cry from many of the games that independent designers consistently compromise on to push the project out.
While the free weekend won't last forever, LOVE remains well worth the 10 Euro/month cost of entry, warts and all. It definitely won't be for everyone, but it is worth a shot for at least a month, just for the fact that your ideas of digital entertainment might be blown out of the metaphorical water. Communism: The Game might just give you a glimpse of utopia. It can be found at www.quelsolaar.com.